This documentation is automatically generated by online-judge-tools/verification-helper
#include "misc/dice.hpp"
サイコロを転がします。ころころ
val
を_val
に更新
c
の方向に回転する。rollc()
と同じ動作 (c
にはNSFWRL
のいずれかが入る)
~
のvalを返す。~
にはtop, right, left, front, back, downが入る。
サイコロを全通り (24通り)列挙する。
#include "../template/template.hpp"
namespace lib {
struct Dice {
int up = 0, front = 1, right = 2, left = 3, back = 4, down = 5;
Dice() = default;
void set_val(const std::vector<int> &_val) {
assert(int(_val.size()) == 6);
val = _val;
}
// y++
void rollN() {
int buff = down;
down = back;
back = up;
up = front;
front = buff;
}
// y--
void rollS() {
int buff = down;
down = front;
front = up;
up = back;
back = buff;
}
// x++
void rollE() {
int buff = down;
down = right;
right = up;
up = left;
left = buff;
}
// x--
void rollW() {
int buff = down;
down = left;
left = up;
up = right;
right = buff;
}
// 右回転(時計回り)
void rollR() {
int buff = right;
right = back;
back = left;
left = front;
front = buff;
}
// 左回転(反時計回り)
void rollL() {
int buff = left;
left = back;
back = right;
right = front;
front = buff;
}
void roll(char c) {
if (c == 'N')
rollN();
else if (c == 'S')
rollS();
else if (c == 'E')
rollE();
else if (c == 'W')
rollW();
else if (c == 'R')
rollR();
else if (c == 'L')
rollL();
else
assert(0);
}
int top_val() const {
return val[up];
}
int right_val() const {
return val[right];
}
int left_val() const {
return val[left];
}
int front_val() const {
return val[front];
}
int back_val() const {
return val[back];
}
int down_val() const {
return val[down];
}
std::vector<int> now() const {
std::vector<int> ret(6);
ret[0] = top_val();
ret[1] = front_val();
ret[2] = right_val();
ret[3] = left_val();
ret[4] = back_val();
ret[5] = down_val();
return ret;
}
std::vector<Dice> makeDice() const {
std::vector<Dice> ret;
for (int i = 0; i < 6; i++) {
Dice d(*this);
if (i == 1) d.rollN();
if (i == 2) d.rollS();
if (i == 3) {
d.rollS();
d.rollS();
}
if (i == 4) d.rollL();
if (i == 5) d.rollR();
for (int j = 0; j < 4; j++) {
ret.emplace_back(d);
d.rollE();
}
}
return ret;
}
std::vector<int> val = {0, 1, 2, 3, 4, 5};
};
}
#line 2 "template/template.hpp"
#include <bits/stdc++.h>
#define rep(i, s, n) for (int i = (int)(s); i < (int)(n); i++)
#define rrep(i, s, n) for (int i = (int)(n)-1; i >= (int)(s); i--)
#define all(v) v.begin(), v.end()
using ll = long long;
using ld = long double;
using ull = unsigned long long;
template <typename T> bool chmin(T &a, const T &b) {
if (a <= b) return false;
a = b;
return true;
}
template <typename T> bool chmax(T &a, const T &b) {
if (a >= b) return false;
a = b;
return true;
}
namespace lib {
using namespace std;
} // namespace lib
// using namespace lib;
#line 2 "misc/dice.hpp"
namespace lib {
struct Dice {
int up = 0, front = 1, right = 2, left = 3, back = 4, down = 5;
Dice() = default;
void set_val(const std::vector<int> &_val) {
assert(int(_val.size()) == 6);
val = _val;
}
// y++
void rollN() {
int buff = down;
down = back;
back = up;
up = front;
front = buff;
}
// y--
void rollS() {
int buff = down;
down = front;
front = up;
up = back;
back = buff;
}
// x++
void rollE() {
int buff = down;
down = right;
right = up;
up = left;
left = buff;
}
// x--
void rollW() {
int buff = down;
down = left;
left = up;
up = right;
right = buff;
}
// 右回転(時計回り)
void rollR() {
int buff = right;
right = back;
back = left;
left = front;
front = buff;
}
// 左回転(反時計回り)
void rollL() {
int buff = left;
left = back;
back = right;
right = front;
front = buff;
}
void roll(char c) {
if (c == 'N')
rollN();
else if (c == 'S')
rollS();
else if (c == 'E')
rollE();
else if (c == 'W')
rollW();
else if (c == 'R')
rollR();
else if (c == 'L')
rollL();
else
assert(0);
}
int top_val() const {
return val[up];
}
int right_val() const {
return val[right];
}
int left_val() const {
return val[left];
}
int front_val() const {
return val[front];
}
int back_val() const {
return val[back];
}
int down_val() const {
return val[down];
}
std::vector<int> now() const {
std::vector<int> ret(6);
ret[0] = top_val();
ret[1] = front_val();
ret[2] = right_val();
ret[3] = left_val();
ret[4] = back_val();
ret[5] = down_val();
return ret;
}
std::vector<Dice> makeDice() const {
std::vector<Dice> ret;
for (int i = 0; i < 6; i++) {
Dice d(*this);
if (i == 1) d.rollN();
if (i == 2) d.rollS();
if (i == 3) {
d.rollS();
d.rollS();
}
if (i == 4) d.rollL();
if (i == 5) d.rollR();
for (int j = 0; j < 4; j++) {
ret.emplace_back(d);
d.rollE();
}
}
return ret;
}
std::vector<int> val = {0, 1, 2, 3, 4, 5};
};
}