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#include "geometry3D/ld/line.hpp"
#pragma once #include "base_ld.hpp" namespace lib { struct line { vec a, b; }; vec proj(const line &l, const vec &p) { vec ab = l.b - l.a; return l.a + ab * (dot(ab, p - l.a) / norm(ab)); } vec refl(const line &l, const vec &p) { return proj(l, p) * ld(2) - p; } int intersection(const line &p, const line &q){ // cross_point = alpha * p.a + (1-alpha) * p.b = beta * q.b + (1-beta) * q.a // alpha * vp + beta * vq = vr vec vp = p.a - p.b, vq = q.a - q.b, vr = q.a - p.b; vec cpq = cross(vp,vq), cpr = cross(vp,vr), crq = cross(vr,vq); // yz projection if (sgn(cpq.x) != 0){ ld alpha = crq.x / cpq.x, beta = cpr.x / cpq.x; // cross if (sgn(abs(alpha * vp.x + beta * vq.x - vr.x)) == 0){ return 0; } // nejire return 1; } // zx projection if (sgn(cpq.y) != 0){ ld alpha = crq.y / cpq.y, beta = cpr.y / cpq.y; // cross if (sgn(abs(alpha * vp.y + beta * vq.y - vr.y)) == 0){ return 0; } // nejire return 1; } // xy projection if (sgn(cpq.z) != 0){ ld alpha = crq.z / cpq.z, beta = cpr.z / cpq.z; // cross if (sgn(abs(alpha * vp.z + beta * vq.z - vr.z)) == 0){ return 0; } // nejire return 1; } // cpq == 0 -> parallel // same if (sgn(abs(cross(p.a - q.a, p.b - q.a))) == 0){ return 3; } // not same return 2; } ld dist(const line &l, const vec &p){ return abs(p - proj(l,p)); } vec cross_point(const line &p, const line &q){ assert(intersection(p,q) == 0); // cross_point = alpha * p.a + (1-alpha) * p.b = beta * q.b + (1-beta) * q.a // alpha * vp + beta * vq = vr vec vp = p.a - p.b, vq = q.a - q.b, vr = q.a - p.b; vec cpq = cross(vp,vq), cpr = cross(vp,vr), crq = cross(vr,vq); auto res = [&](ld alpha){ return alpha * p.a + (1-alpha) * p.b; }; // yz projection if (sgn(cpq.x) != 0){ ld alpha = crq.x / cpq.x, beta = cpr.x / cpq.x; // cross if (sgn(abs(alpha * vp.x + beta * vq.x - vr.x)) == 0){ return res(alpha); } } // zx projection if (sgn(cpq.y) != 0){ ld alpha = crq.y / cpq.y, beta = cpr.y / cpq.y; // cross if (sgn(abs(alpha * vp.y + beta * vq.y - vr.y)) == 0){ return res(alpha); } } // xy projection if (sgn(cpq.z) != 0){ ld alpha = crq.z / cpq.z, beta = cpr.z / cpq.z; // cross if (sgn(abs(alpha * vp.z + beta * vq.z - vr.z)) == 0){ return res(alpha); } } // NOT expected return vec(); } } // namespace lib
#line 2 "geometry3D/ld/line.hpp" #line 2 "geometry3D/ld/base_ld.hpp" #line 2 "template/template.hpp" #include <bits/stdc++.h> #define rep(i, s, n) for (int i = (int)(s); i < (int)(n); i++) #define rrep(i, s, n) for (int i = (int)(n)-1; i >= (int)(s); i--) #define all(v) v.begin(), v.end() using ll = long long; using ld = long double; using ull = unsigned long long; template <typename T> bool chmin(T &a, const T &b) { if (a <= b) return false; a = b; return true; } template <typename T> bool chmax(T &a, const T &b) { if (a >= b) return false; a = b; return true; } namespace lib { using namespace std; } // namespace lib // using namespace lib; #line 2 "geometry3D/base_arbitary.hpp" #line 4 "geometry3D/base_arbitary.hpp" namespace lib { template<typename T> struct Vec { T x, y, z; Vec (T _x = 0, T _y = 0, T _z = 0) : x(_x), y(_y), z(_z) {} Vec& operator*=(const T& a){ x *= a; y *= a; z *= a; return *this; } Vec& operator/=(const T& a){ x /= a; y /= a; z /= a; return *this; } Vec& operator+=(const Vec& rhs) { x += rhs.x; y += rhs.y; z += rhs.z; return *this; } Vec& operator-=(const Vec& rhs) { x -= rhs.x; y -= rhs.y; z -= rhs.z; return *this; } friend Vec operator+(const Vec& lhs, const Vec& rhs) { return Vec(lhs) += rhs; } friend Vec operator-(const Vec& lhs, const Vec& rhs) { return Vec(lhs) -= rhs; } friend Vec operator*(const Vec& lhs, const T& rhs) { return Vec(lhs) *= rhs; } friend Vec operator*(const T& rhs, const Vec& lhs) { return Vec(lhs) *= rhs; } friend Vec operator/(const Vec& lhs, const T& rhs) { return Vec(lhs) /= rhs; } friend std::ostream &operator<<(std::ostream &os,const Vec&r) { return os << "(" << r.x << "," << r.y << "," << r.z << ")"; } }; }; #line 5 "geometry3D/ld/base_ld.hpp" namespace lib { using vec = Vec<ld>; const ld eps = 1e-7; void ldout(int len = 20) { cout << fixed << setprecision(len); } int sgn(ld a) { return (a < -eps) ? -1 : (a > eps) ? 1 : 0; } ld dot(const vec &a, const vec &b){ return a.x*b.x + a.y*b.y + a.z*b.z; } vec cross(const vec &a, const vec &b){ return Vec(a.y*b.z-a.z*b.y, a.z*b.x-a.x*b.z, a.x*b.y-a.y*b.x); } ld norm(const vec &a){ return a.x*a.x+a.y*a.y+a.z*a.z; } ld abs(const vec &a){ return sqrtl(norm(a)); } } // namespace lib #line 4 "geometry3D/ld/line.hpp" namespace lib { struct line { vec a, b; }; vec proj(const line &l, const vec &p) { vec ab = l.b - l.a; return l.a + ab * (dot(ab, p - l.a) / norm(ab)); } vec refl(const line &l, const vec &p) { return proj(l, p) * ld(2) - p; } int intersection(const line &p, const line &q){ // cross_point = alpha * p.a + (1-alpha) * p.b = beta * q.b + (1-beta) * q.a // alpha * vp + beta * vq = vr vec vp = p.a - p.b, vq = q.a - q.b, vr = q.a - p.b; vec cpq = cross(vp,vq), cpr = cross(vp,vr), crq = cross(vr,vq); // yz projection if (sgn(cpq.x) != 0){ ld alpha = crq.x / cpq.x, beta = cpr.x / cpq.x; // cross if (sgn(abs(alpha * vp.x + beta * vq.x - vr.x)) == 0){ return 0; } // nejire return 1; } // zx projection if (sgn(cpq.y) != 0){ ld alpha = crq.y / cpq.y, beta = cpr.y / cpq.y; // cross if (sgn(abs(alpha * vp.y + beta * vq.y - vr.y)) == 0){ return 0; } // nejire return 1; } // xy projection if (sgn(cpq.z) != 0){ ld alpha = crq.z / cpq.z, beta = cpr.z / cpq.z; // cross if (sgn(abs(alpha * vp.z + beta * vq.z - vr.z)) == 0){ return 0; } // nejire return 1; } // cpq == 0 -> parallel // same if (sgn(abs(cross(p.a - q.a, p.b - q.a))) == 0){ return 3; } // not same return 2; } ld dist(const line &l, const vec &p){ return abs(p - proj(l,p)); } vec cross_point(const line &p, const line &q){ assert(intersection(p,q) == 0); // cross_point = alpha * p.a + (1-alpha) * p.b = beta * q.b + (1-beta) * q.a // alpha * vp + beta * vq = vr vec vp = p.a - p.b, vq = q.a - q.b, vr = q.a - p.b; vec cpq = cross(vp,vq), cpr = cross(vp,vr), crq = cross(vr,vq); auto res = [&](ld alpha){ return alpha * p.a + (1-alpha) * p.b; }; // yz projection if (sgn(cpq.x) != 0){ ld alpha = crq.x / cpq.x, beta = cpr.x / cpq.x; // cross if (sgn(abs(alpha * vp.x + beta * vq.x - vr.x)) == 0){ return res(alpha); } } // zx projection if (sgn(cpq.y) != 0){ ld alpha = crq.y / cpq.y, beta = cpr.y / cpq.y; // cross if (sgn(abs(alpha * vp.y + beta * vq.y - vr.y)) == 0){ return res(alpha); } } // xy projection if (sgn(cpq.z) != 0){ ld alpha = crq.z / cpq.z, beta = cpr.z / cpq.z; // cross if (sgn(abs(alpha * vp.z + beta * vq.z - vr.z)) == 0){ return res(alpha); } } // NOT expected return vec(); } } // namespace lib