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#include "geometry3D/accurate/line.hpp"
#pragma once #include "base_accurate.hpp" #include "../../utility/rational.hpp" namespace lib { template<typename T> struct Line { Vec<T> a, b; }; int intersection(const Line<rational> &p, const Line<rational> &q){ // cross_point = alpha * p.a + (1-alpha) * p.b = beta * q.b + (1-beta) * q.a // alpha * vp + beta * vq = vr using vec = Vec<rational>; vec vp = p.a - p.b, vq = q.a - q.b, vr = q.a - p.b; vec cpq = cross(vp,vq), cpr = cross(vp,vr), crq = cross(vr,vq); // yz projection if (cpq.x != 0){ rational alpha = crq.x / cpq.x, beta = cpr.x / cpq.x; // cross if (alpha * vp.x + beta * vq.x - vr.x == 0){ return 0; } // nejire return 1; } // zx projection if (cpq.y != 0){ rational alpha = crq.y / cpq.y, beta = cpr.y / cpq.y; // cross if (alpha * vp.y + beta * vq.y - vr.y == 0){ return 0; } // nejire return 1; } // xy projection if (cpq.z != 0){ rational alpha = crq.z / cpq.z, beta = cpr.z / cpq.z; // cross if (alpha * vp.z + beta * vq.z - vr.z == 0){ return 0; } // nejire return 1; } // cpq == 0 -> parallel // same if (cross(p.a - q.a, p.b - q.a) == vec(0,0,0)){ return 3; } // not same return 2; } Vec<rational> cross_point(const Line<rational> &p, const Line<rational> &q){ assert(intersection(p,q) == 0); // cross_point = alpha * p.a + (1-alpha) * p.b = beta * q.b + (1-beta) * q.a // alpha * vp + beta * vq = vr using vec = Vec<rational>; vec vp = p.a - p.b, vq = q.a - q.b, vr = q.a - p.b; vec cpq = cross(vp,vq), cpr = cross(vp,vr), crq = cross(vr,vq); auto res = [&](rational alpha){ return alpha * p.a + (1-alpha) * p.b; }; // yz projection if (cpq.x != 0){ rational alpha = crq.x / cpq.x, beta = cpr.x / cpq.x; // cross if (alpha * vp.x + beta * vq.x - vr.x == 0){ return res(alpha); } } // zx projection if (cpq.y != 0){ rational alpha = crq.y / cpq.y, beta = cpr.y / cpq.y; // cross if (alpha * vp.y + beta * vq.y - vr.y == 0){ return res(alpha); } } // xy projection if (cpq.z != 0){ rational alpha = crq.z / cpq.z, beta = cpr.z / cpq.z; // cross if (alpha * vp.z + beta * vq.z - vr.z == 0){ return res(alpha); } } // NOT expected return vec(); } } // namespace lib
#line 2 "geometry3D/accurate/line.hpp" #line 2 "geometry3D/accurate/base_accurate.hpp" #line 2 "template/template.hpp" #include <bits/stdc++.h> #define rep(i, s, n) for (int i = (int)(s); i < (int)(n); i++) #define rrep(i, s, n) for (int i = (int)(n)-1; i >= (int)(s); i--) #define all(v) v.begin(), v.end() using ll = long long; using ld = long double; using ull = unsigned long long; template <typename T> bool chmin(T &a, const T &b) { if (a <= b) return false; a = b; return true; } template <typename T> bool chmax(T &a, const T &b) { if (a >= b) return false; a = b; return true; } namespace lib { using namespace std; } // namespace lib // using namespace lib; #line 2 "geometry3D/base_arbitary.hpp" #line 4 "geometry3D/base_arbitary.hpp" namespace lib { template<typename T> struct Vec { T x, y, z; Vec (T _x = 0, T _y = 0, T _z = 0) : x(_x), y(_y), z(_z) {} Vec& operator*=(const T& a){ x *= a; y *= a; z *= a; return *this; } Vec& operator/=(const T& a){ x /= a; y /= a; z /= a; return *this; } Vec& operator+=(const Vec& rhs) { x += rhs.x; y += rhs.y; z += rhs.z; return *this; } Vec& operator-=(const Vec& rhs) { x -= rhs.x; y -= rhs.y; z -= rhs.z; return *this; } friend Vec operator+(const Vec& lhs, const Vec& rhs) { return Vec(lhs) += rhs; } friend Vec operator-(const Vec& lhs, const Vec& rhs) { return Vec(lhs) -= rhs; } friend Vec operator*(const Vec& lhs, const T& rhs) { return Vec(lhs) *= rhs; } friend Vec operator*(const T& rhs, const Vec& lhs) { return Vec(lhs) *= rhs; } friend Vec operator/(const Vec& lhs, const T& rhs) { return Vec(lhs) /= rhs; } friend std::ostream &operator<<(std::ostream &os,const Vec&r) { return os << "(" << r.x << "," << r.y << "," << r.z << ")"; } }; }; #line 5 "geometry3D/accurate/base_accurate.hpp" namespace lib { template<typename T> bool operator==(const Vec<T>& lhs, const Vec<T>& rhs) { return lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z; } template<typename T> T dot(const Vec<T> &a, const Vec<T> &b){ return a.x*b.x + a.y*b.y + a.z*b.z; } template<typename T> Vec<T> cross(const Vec<T> &a, const Vec<T> &b){ return Vec(a.y*b.z-a.z*b.y, a.z*b.x-a.x*b.z, a.x*b.y-a.y*b.x); } template<typename T> T norm(const Vec<T> &a){ return a.x*a.x+a.y*a.y+a.z*a.z; } } // namespace lib #line 2 "utility/rational.hpp" #line 4 "utility/rational.hpp" namespace lib { struct rational { rational() : p(0), q(1) {} rational(ll n) : p(n), q(1) {} rational(ll n, ll m) { assert(m != 0); if (m < 0) n = -n, m = -m; ll g = gcd(n, m); p = n / g; q = m / g; } explicit operator const ld () const { return ld(p) / ld(q); } rational& operator+=(const rational& rhs){ ll g = gcd(q, rhs.q); ll np = rhs.q / g * p + q / g * rhs.p; ll nq = q / g * rhs.q; ll ng = gcd(np, nq); p = np / ng, q = nq / ng; return *this; } rational& operator-=(const rational& rhs) { (*this) += rational(-rhs.p, rhs.q); return *this; } rational& operator*=(const rational& rhs) { ll g1 = gcd(q, rhs.p), g2 = gcd(p, rhs.q); ll np = p / g2 * rhs.p / g1; ll nq = q / g1 * rhs.q / g2; p = np, q = nq; return *this; } rational& operator/=(const rational& rhs) { (*this) *= rational(rhs.q, rhs.p); return *this; } rational operator+() const { return *this; } rational operator-() const { return rational() - *this; } friend rational operator+(const rational& lhs, const rational& rhs) { return rational(lhs) += rhs; } friend rational operator-(const rational& lhs, const rational& rhs) { return rational(lhs) -= rhs; } friend rational operator*(const rational& lhs, const rational& rhs) { return rational(lhs) *= rhs; } friend rational operator/(const rational& lhs, const rational& rhs) { return rational(lhs) /= rhs; } friend bool operator==(const rational& lhs, const rational& rhs) { return lhs.p == rhs.p && lhs.q == rhs.q; } friend bool operator!=(const rational& lhs, const rational& rhs) { return lhs.p != rhs.p || lhs.q != rhs.q; } friend bool operator<(const rational lhs, const rational rhs) { return less_than(lhs, rhs); } friend bool operator>(const rational lhs, const rational rhs) { return less_than(rhs, lhs); } friend bool operator<=(const rational lhs, const rational rhs) { return lhs == rhs || lhs < rhs; } friend bool operator>=(const rational lhs, const rational rhs) { return lhs == rhs || lhs > rhs; } friend std::ostream& operator<<(std::ostream& os, const rational& r) { return os << r.p << " / " << r.q; } std::pair<ll,ll> val() const { return {p, q}; } private: ll p, q; static bool less_than(rational lhs, rational rhs) { __int128_t lv = __int128_t(lhs.p) * __int128_t(rhs.q); __int128_t rv = __int128_t(lhs.q) * __int128_t(rhs.p); return lv < rv; } }; } // namespace lib #line 5 "geometry3D/accurate/line.hpp" namespace lib { template<typename T> struct Line { Vec<T> a, b; }; int intersection(const Line<rational> &p, const Line<rational> &q){ // cross_point = alpha * p.a + (1-alpha) * p.b = beta * q.b + (1-beta) * q.a // alpha * vp + beta * vq = vr using vec = Vec<rational>; vec vp = p.a - p.b, vq = q.a - q.b, vr = q.a - p.b; vec cpq = cross(vp,vq), cpr = cross(vp,vr), crq = cross(vr,vq); // yz projection if (cpq.x != 0){ rational alpha = crq.x / cpq.x, beta = cpr.x / cpq.x; // cross if (alpha * vp.x + beta * vq.x - vr.x == 0){ return 0; } // nejire return 1; } // zx projection if (cpq.y != 0){ rational alpha = crq.y / cpq.y, beta = cpr.y / cpq.y; // cross if (alpha * vp.y + beta * vq.y - vr.y == 0){ return 0; } // nejire return 1; } // xy projection if (cpq.z != 0){ rational alpha = crq.z / cpq.z, beta = cpr.z / cpq.z; // cross if (alpha * vp.z + beta * vq.z - vr.z == 0){ return 0; } // nejire return 1; } // cpq == 0 -> parallel // same if (cross(p.a - q.a, p.b - q.a) == vec(0,0,0)){ return 3; } // not same return 2; } Vec<rational> cross_point(const Line<rational> &p, const Line<rational> &q){ assert(intersection(p,q) == 0); // cross_point = alpha * p.a + (1-alpha) * p.b = beta * q.b + (1-beta) * q.a // alpha * vp + beta * vq = vr using vec = Vec<rational>; vec vp = p.a - p.b, vq = q.a - q.b, vr = q.a - p.b; vec cpq = cross(vp,vq), cpr = cross(vp,vr), crq = cross(vr,vq); auto res = [&](rational alpha){ return alpha * p.a + (1-alpha) * p.b; }; // yz projection if (cpq.x != 0){ rational alpha = crq.x / cpq.x, beta = cpr.x / cpq.x; // cross if (alpha * vp.x + beta * vq.x - vr.x == 0){ return res(alpha); } } // zx projection if (cpq.y != 0){ rational alpha = crq.y / cpq.y, beta = cpr.y / cpq.y; // cross if (alpha * vp.y + beta * vq.y - vr.y == 0){ return res(alpha); } } // xy projection if (cpq.z != 0){ rational alpha = crq.z / cpq.z, beta = cpr.z / cpq.z; // cross if (alpha * vp.z + beta * vq.z - vr.z == 0){ return res(alpha); } } // NOT expected return vec(); } } // namespace lib